Designing for Need
An instructional design project generally
begins
with
someone
making
a
request
to
the
instructional
designer
to
solve
a
problem.
It
is
then
the
designer's
role
to
assess
the
request
to
determine
if
formal
instruction
is
required.
It is easy to see a problem or opportunity
within
an
organization
and
surmise
that
training
is
the
single
answer.
In
fact,
training
may
not
properly
address
the
situation
in
the
most
efficient
and
effective
way.
Often
combinations
of
different
elements
define
the
ultimate
solution.
In order to evaluate the request, a problem
description
is
drafted.
The
description
is
based
on
the
desired
outcome,
without
any
focus
on
the
instructional
process.
It
clearly
defines
the
actions
and
attitudes
the
project
needs
to
accomplish.
The
designer
then
uses
the
description
to
assess
the
reasons
for
the
gap
between
the
existing
situation
and
the
desired
one.
For example, a company releases a new appointment
tracking
application
that
allows
workers
to
share
their
schedule
with
everyone
else.
It
is
a
high
priority
issue
to
the
organization,
which
feels
that
this
change
to
enterprise-wide
communication
is
vital
to
its
internal
communications.
Only
a
small
percentage
of
the
population
is
using
it.
Management sends an instructional design
request
to
the
designer
believing
that
instruction
would
show
how
serious
they
were
about
using
it
and
solve
any
problems
the
users
are
having.
However,
it
is
not
that
simple.
The
description
would
include
that
ideally
100
percent
of
workers
use
the
application,
and
what
tasks
to
use
it
for.
However,
the
instructional
designer
is
faced
with
many
additional
questions
to
determine
the
instructional
needs.
Questions may include:
- Was there widespread communications about
the
availability
of
the
tool?
- Was the expectation of using the tool communicated
in
a
manner
that
encourages
change?
- Who are the ultimate users, and what drives
them?
- Are the workers loyal to another tool and
resisting
change?
- Are there issues with the application itself?
- Does the new tool present a high or low
learning
curve
to
become
proficient
in
using
it?
Is
it
very
different
from
what
is
presently
used?
The answers to these questions will drive
the
solutions
presented.
It
may
result
in
the
designing
of
formal
training.
It
may
also
include
or
totally
be
informal
training.
Informal
training
might
include
a
marketing
campaign
to
assure
that
everyone
knows
about
the
new
tool
and
the
company's
expectations
for
it.
It
may
also
involve
e-mailed
tips
for
using
the
application.
This evaluation process, which is often
overlooked,
helps
determine
the
best
place
to
expend
training
dollars
and
drive
a
successful
learning
campaign.
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