Technology
Leading
With
all
the
technology
available
to
the
instructional
design
market
place,
designers
still
make
the
technology
fit
the
learning
instead
of
the
other
way
around.
The
technology
should
never
become
more
important
than
the
integrity
of
the
training.
Allowing
technology
to
govern
the
training
is
credited
with
much
of
the
e-Learning
disappointments
of
the
past
and
present.
For
example,
Captivate
is
a
powerful
and
widely
accepted
tool
today.
It
capably
records
anything
made
for
the
screen,
inserts
interactions,
and
produces
a
Flash
file
for
publication.
It
is
generally
used
to
capture
processes
within
programs
and
Internet
sites.
The
user
is
taken
through
the
process
as
a
movie,
as
a
simulation
prompting
them
to
perform
each
step,
or
as
an
assessment
where
the
user
must
complete
the
process
without
any
prompting.
In
any
process,
especially
a
long
one,
it
is
vital
for
the
designer
to
remain
aware
of
what
the
objectives
are.
If
the
objective
is
for
the
learner
to
memorize
the
process,
then
the
process
must
be
presented
entirely.
However,
this
does
not
mean
that
each
piece
of
the
process
is
worth
making
the
user
struggle
through
it.
In
presenting
a
long
process,
look
for
ways
to
divide
it
up
into
multiple
sections.
Does
the
process
include
a
log
in?
Does
the
process
require
the
user
to
look
something
up?
These
pieces
could
become
prerequisites
to
the
process
and
omitted
with
just
a
mention.
In
addition,
consider
the
process
itself.
Remember
the
basic
instructional
principles
that
guided
the
original
objective
development.
At
that
time,
care
was
taken
to
determine
what
the
learners
already
knew.
The
same
applies
here.
Ask
what
areas
of
the
process
are
too
intuitive
to
force
the
learner
to
perform.
Does
the
process
ask
the
learner
to
click
into
four
or
more
text
entry
boxes
to
enter
an
address?
If
so,
how
vital
is
doing
this
to
the
learning?
Chances
are
that
entering
an
address
is
very
intuitive
to
any
learner
with
even
the
minimum
of
computer
or
Internet
skills.
This
is
a
good
place
to
manage
the
process.
Consider
omitting
the
interaction
by
the
user
and
inserting
a
mention
that
it
is
done
for
them.
Also,
consider
stopping
in
the
process
to
ask
the
learner
a
question
about
the
process
instead
of
simply
clicking
through
it.
Instead
of
the
user
clicking
the
appropriate
drop-downs
and
entering
information
on
a
screen,
ask
what
elements
on
the
screen
are
needed
to
advance
the
process.
This
helps
alleviate
the
drudgery
of
following
the
long
process
and
works
to
assure
the
user
knows
what
the
important
parts
of
the
process
are.
While
designing
process
learning
ask:
-
What
are
the
main
learning
objectives?
-
How
much
of
the
process
is
required
to
meet
the
learning
objectives?
-
Can
the
process
become
several
smaller
processes?
-
Is
it
possible
to
omit
parts
of
the
process?
-
Is
it
logical
to
replace
parts
of
the
process
with
questions
or
an
activity?
The
longer
the
process
the
harder
it
is
for
the
learner
to
remember,
and
trying
to
replay
a
process
they
have
only
seen
a
couple
times
can
lead
to
frustration.
By
using
technology
to
present
the
objectives,
the
learner
is
presented
with
the
most
important
parts
of
the
process.
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