Storyboarding to Perfection
After all the discovery work for computer-based
training
(CBT)
is
completed
and
the
full
parameters
of
the
instruction
are
defined,
the
design
process
begins.
Storyboards
are
considered
the
most
versatile
and
useful
method
for
completing
this.
The
end
product
is
a
detailed
description
using
both
images
and
text
to
hand
off
to
the
developers.
Before
handoff,
clients
have
a
thorough
knowledge
of
the
solution
and
can
affirm
that
it
is
appropriate.
When
handed
off,
a
well-detailed
storyboard
decreases
questions
by
developers
and
the
likelihood
of
rework
in
the
development
process.
Storyboards are often ignored due to the
time
involved
in
the
process
and
a
lack
of
knowledge
about
them.
What
needs
to
be
remembered
is
that,
like
in
discovery,
storyboarding
can
save
massive
amounts
of
resources
during
the
development
process.
Just
as
discovery
clearly
defines
design,
the
design
clearly
defines
development.
Storyboards include:
- Path of the instruction
- Navigation showing the flow of the course
- Interactions the user will encounter, including
links
- Learning content
- Conditional changes in the user interaction
- Display to demonstrate that expected standards
for
the
course
are
integrated
into
the
design
It is not necessary to use expensive storyboard
generating
programs
to
develop
them.
Programs
such
as
Word
or
PowerPoint
work
just
fine.
The
magic
is
in
the
“story”
they
tell.
They
document
the
user’s
experience
from
beginning
to
end
and
define
all
the
data
that
is
displayed,
captured,
and
manipulated.
The Process
The
use
of
storyboards
enhances
“what
if”
thinking.
The
designers
better
see
the
course
from
the
end
user’s
perspective.
While
going
through
the
process
and
evaluating
the
results
for
approval,
many
“what
if’
questions
can,
and
usually
do
arise.
This
in
itself
is
the
true
value
of
taking
the
time
to
go
through
this
process.
Conditions
relevant
to
the
workings
of
the
course
are
made
obvious
and
documented.
Many
earlier
assumptions
are
challenged
and
sometimes
altered
or
completely
changed.
This
is
the
best
place
for
that
to
happen.
Start the storyboards where the user begins.
Follow
the
user’s
path.
If
an
interaction
by
the
user
can
trigger
more
than
one
event
to
happen,
different
conditions
are
present
and
require
documenting.
Something
as
simple
as
closing
the
course
can
trigger
multiple
conditions.
For
example,
if
the
user
selects
to
close
the
course
before
completing
a
pre-assessment,
the
course
may
trigger
a
pop-up
alerting
the
user
that
completion
is
required
when
they
return.
The
alert
may
even
include
instructions
for
the
return.
The
same
user,
having
completed
the
required
elements
may
be
forced
into
completing
a
survey
before
they
close
the
course.
Each
condition
needs
its
own
storyboard
sequence.
Other
sequences
will
refer
to
them.
The
button
that
allows
the
user
to
close
the
course,
shown
in
other
sequences,
will
include
text
for
the
developers
that
this
action
is
conditional
and
to
refer
to
the
conditional
storyboards
for
closing
the
course.
It is easy to see how vital storyboards
are
to
the
development
process.
The
process
allows
for
the
designer
and
the
client
to
confirm
that
all
intentions
were
met.
If
one
condition
is
not
thoroughly
documented,
valuable
resources
are
lost
in
the
development
process. |