Simulations
Oxford defines simulate as: to imitate
or
reproduce
the
appearance,
character,
or
condition
of…
This is the definition we are used to in
terms
of
producing
any
simulation.
We
know
it
should
mimic
something.
A
simulation
does
not
imply
a
fancy
3-D
digitally
generated
masterpiece.
It
needs
only
to
simulate
a
situation
or
process.
Simulations are used in introducing basic
software
or
computer
skills,
and
also
in
decision
making
skills
involved
in
business
management
and
interpersonal
communications.
In
any
simulation
where
complex
decision
making
is
necessary,
the
simulation
is
very
complex
with
many
branches
and
detailed
feedback.
Simulations:
- Allows the user to experience and participate
in
a
controlled
environment
that
attempts
to
mimic
a
real
one
- Places the learner in a particular role
within
the
simulation
- Offers the learner an experience that is
not
otherwise
available
due
to
cost,
time,
or
non-existence
- Teaches the learner in an atmosphere that
is
familiar
by
providing
the
comfort
of
recognition
- Introduces the learner to a new atmosphere
to
begin
developing
comfort
and
recognition
- Allows the learner to apply new knowledge
in
a
fail-safe
environment
- Encourages the learner to make decisions
based
on
personal
knowledge,
without
external
input
- Provides feedback to guide the learner
towards
the
correct
decision
- Increases learner retention
Design Tip
It
is
important
to
note
that
too
much
of
a
good
thing
is
not
always
right.
Designing
a
simulation
means
keeping
the
user
in
mind.
Since
simulations
are
inherently
visually
based,
the
use
of
each
visual
must
serve
a
purpose.
Too
many
visuals
can
draw
the
attention
away
from
the
learning.
It
is
easy
to
take
it
too
far,
in
an
attempt
to
wow
the
user.
Even
in
a
simulation,
simple
is
better.
Give
the
learner
the
general
atmosphere,
and
emphasize
the
areas
that
are
important
to
the
learning.
Keep
the
visuals
similar
throughout
the
course
unless
the
learning
dictates
a
change,
such
as
switching
from
doing
something
in
one
program
to
another.
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