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Volume 2, Issue 14 -Aug, 2004  
   

Simulations

Oxford defines simulate as: to imitate or reproduce the appearance, character, or condition of…

This is the definition we are used to in terms of producing any simulation. We know it should mimic something. A simulation does not imply a fancy 3-D digitally generated masterpiece. It needs only to simulate a situation or process.

Simulations are used in introducing basic software or computer skills, and also in decision making skills involved in business management and interpersonal communications. In any simulation where complex decision making is necessary, the simulation is very complex with many branches and detailed feedback.

Simulations:
  • Allows the user to experience and participate in a controlled environment that attempts to mimic a real one
  • Places the learner in a particular role within the simulation
  • Offers the learner an experience that is not otherwise available due to cost, time, or non-existence
  • Teaches the learner in an atmosphere that is familiar by providing the comfort of recognition
  • Introduces the learner to a new atmosphere to begin developing comfort and recognition
  • Allows the learner to apply new knowledge in a fail-safe environment
  • Encourages the learner to make decisions based on personal knowledge, without external input
  • Provides feedback to guide the learner towards the correct decision
  • Increases learner retention

Design Tip
It is important to note that too much of a good thing is not always right. Designing a simulation means keeping the user in mind. Since simulations are inherently visually based, the use of each visual must serve a purpose. Too many visuals can draw the attention away from the learning. It is easy to take it too far, in an attempt to wow the user. Even in a simulation, simple is better. Give the learner the general atmosphere, and emphasize the areas that are important to the learning. Keep the visuals similar throughout the course unless the learning dictates a change, such as switching from doing something in one program to another.

 


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